Recently in the Design Category
an outstanding user experience
Is it sad that I just had an amazing user experience by a totally automated system? Surprised the hell out of me I will admit.
As I'll be out of the office for a week or so I had stumbled about on the website of our local daily newspaper looking for the form they used to have (which has now disappeared) and was a little irritated at having to actually "phone" them to request a vacation delivery stoppage. Once connected to reception the automated system informed me of a 5 minute wait for a customer service rep (yikes), or, "she" could help me with the following things - vacation hold being one of them. What the heck I figured, I'll give Sally the Voice a go.
The cool thing was that it was all voice recognition stuff, no punching in numbers at all. Simply speaking "vacation hold" after the list of items selected that option, then she requested my phone number to be spoken to her, and then my house number. After that she wanted to know the date of stoppage and the date to resume. What cracked me up were the responses from her, they varied from "got it" to "thank you" to "great, thanks". And even funnier was the fake typing noise when she responded with "just a sec while I check the system for your account (insert fake typing noise here)" and "entering your request into the system now (more fake typing noise)". Too funny.
Very smooth and easy to use and the whole process left me with a "huh - now why can't all customer service calls be that easy and cool". Coolness aside though - let's just hope it works.
is design about control?
After reading "A Tale of Two Architects" by David Armano (Logic + Emotion), I found myself thinking more and more about it in relation to web design. With two opposing ways of reacting to how people interact with your designs, I'd like to think I'm more "Jane" than "Dick" in that regard. With Dick, it's all about control, his design - his vision of how it should work, and his discomfort in people interpreting his work in ways it wasn't meant to be interpreted. Jane, on the other hand, is more tolerant to re-interpretation and sees it as a learning opportunity and notes it as something to incorporate into future designs (yay Jane!). Who do you think will be more instrumental in evolving design - Dick or Jane?
It kind of reminds me of how you'll often come across an institutional campus where the building layout, green spaces and pathways were all planned by the designer. Invariably, you'll find dirt trails through the grass where people's preferred routes take them between buildings. I wonder what it would look like if the designer left the pathways unpaved for a year letting people carve their own trails through the green and then paved the strongest people trails.
Back to Dick and Jane, is it not important to continually seek out new, different, better? I think it is. The web as a medium is constantly evolving and I believe we need to be more "Jane" than "Dick" in this regard. Be open to new interpretations. Watch your users and learn from them. Don't be afraid to let them carve out some of their own trails.
Attention Mapping (or - what's the point?)
Getting and keeping the attention of your audience.
Something that probably should be pointed out is the use of design to capture the audience's attention. There's a right way and a not-so-right way to do this. Here's a really good article on the concept of Attention Mapping with a hypothetical exercise to illustrate how to go about it.
More user experience goodness...
over at (where else?) UX Magazine. Tom Guariello explores the concept of user experience in his article Experiencing Experience. Touching on using personas when designing the experience this article is essential reading for gaining clarity of the design process.
Doing User Observations First is Wrong
Huh? This essay by Don Norman on the surface seems to fly in the face of design/production techniques we've embraced over the past while. After all - doesn't it seem reasonable to do the user study up front to help develop the requirements document so we can build the appropriate structure? Well yes, of course it is, he maintains - but outside the project cycle. Norman opines that perhaps the correct order should be to design/build using rapid, iterative prototyping, and have user studies to perform the "beta testing" - bugfixing, defining enhancements etc.
An interesting argument and maybe one that bears more thought.
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